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Warning: file: C:\Users\econcolino\OneDrive - Microdesk\Documents\maya\2019\prefs\l line 4: filePathEditor: Attribute 'aiImage.filename' is invalid or is not designated 'usedAsFilename'. Warning: file: C:/Program Files/Autodesk/Maya2019/scripts/startup/l line 35: Loading plug-in "mtoh" has resulted in changes to the scene that may need to be saved. Here is what appear in script editor after trying to load pxrusd.mllĬommandPort -securityWarning -name commandportDefault # VP2_RENDER_DELEGATE_PROXY is overridden to 'true'. OpenCL evaluator choosing OpenCL platform NVIDIA Corporation.Ĭhoosing OpenCL Device Quadro T1000.
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Supported extensions: cl_khr_3d_image_writes cl_khr_byte_addressable_store cl_khr_depth_images cl_khr_fp64 cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_icd cl_khr_image2d_from_buffer cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_spir Supported extensions: cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_fp64 cl_khr_byte_addressable_store cl_khr_icd cl_khr_gl_sharing cl_nv_compiler_options cl_nv_device_attribute_query cl_nv_pragma_unroll cl_nv_d3d10_sharing cl_khr_d3d10_sharing cl_nv_d3d11_sharing cl_nv_copy_opts cl_khr_gl_event cl_nv_create_buffer cl_khr_int64_base_atomics cl_khr_int64_extended_atomicsġ: Intel(R) Corporation. OpenCL evaluator is attempting to initialize OpenCL.Ġ: NVIDIA Corporation. Shader compiler profile : (Best card profile) Shader versions supported (Vertex: 5, Geometry: 5, Pixel 5). Maya USD commit not sure but HEAD says 6228fbc and I downloaded on March 2 2020.Also, I had moved the original folders that I built with to another location and Maya was looking for files in there, I think if they are supposed to stay in place and be referenced it should be clear in the build instructions. This is occurring on multiple workstations, so I know there is some error with the build, but I'm not able to hone in on the problem. The AL_USDMayaPlugin.mll, AL_USDMayaTestPlugin.mll and the pxrUsd.mll individually cause a fatal error when loading, shutting down Maya entirely.
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After successful completion of USD and Maya USD builds, I'm not able to actually load the plugins.
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